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VFX PORTFOLIO

Avatar Generations
The first game I developed for professionally as a VFX artist! Luna was heavily based on monk inspirations, and working on this project taught me so much about particularly textures and flipbooks.

Arcane Blast
Solo developed using techniques learned from VFX Apprentice as a learning exercise. All VFX shaders, materials, textures, 3D models, and scripts driving material instance VFX were created by me.

Luna
My final project as a student in the Game Development program at Vancouver Film School! I found my passion for VFX and technical art related to VFX on this project.
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