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YOSHIMARO IKEGUCHI

VFX ARTIST

ABOUT ME

Though coming from a technical background, I've always had an appreciation for the artistry and presentation of things. Delving into shaders and VFX was an awakening experience during my time as a student at VFS that let me bridge the gap between programming and art, and was what led to me pursuing my career now in VFX for games.

My passion is the entire pipeline of creating and collaborating on incredible 3D VFX in games. I love how free spirited game development is, and working in such a technically diverse field satisfies a constant appetite I have for learning to make more amazing visually interactive experiences.

EDUCATION

Vancouver Film School

May 2021 - April 2022

Game Design

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Western Washington University

August 2017 - April 2021

Computer Science

PASSIONS

Soccer, MMORPGs, Rhythm Games, Music, Anime, Manga, Traveling

SKILLS

  • Unity Shader Graph

  • Unity Shuriken

  • Unity VFX Graph

  • Unity Animation Graph

  • UE4 Niagara

  • UE4 Blueprints

  • Vector Math

  • C# Prototyping

  • Shader Development

  • Audacity

TOOLS
  • Unity

  • UE4

  • Git

  • Perforce (P4V Helix)

  • SourceTree

  • Adobe AfterEffects

  • Adobe Photoshop

  • Adobe Premiere

  • Clip Studio Paint

  • Maya

  • Blender

 
 

 

 

Contact

LET'S PLAY!

FEEL FREE TO CONTACT ME FOR FUTURE WORK AND PARTNERSHIPS

Thanks for submitting!

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