YOSHIMARO IKEGUCHI
VFX ARTIST
ABOUT ME
Though coming from a technical background, I've always had an appreciation for the artistry and presentation of things. Delving into shaders and VFX was an awakening experience during my time as a student at VFS that let me bridge the gap between programming and art, and was what led to me pursuing my career now in VFX for games.
My passion is the entire pipeline of creating and collaborating on incredible 3D VFX in games. I love how free spirited game development is, and working in such a technically diverse field satisfies a constant appetite I have for learning to make more amazing visually interactive experiences.

EDUCATION
Vancouver Film School
May 2021 - April 2022
Game Design
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Western Washington University
August 2017 - April 2021
Computer Science
PASSIONS
Soccer, MMORPGs, Rhythm Games, Music, Anime, Manga, Traveling
SKILLS
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Unity Shader Graph
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Unity Shuriken
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Unity VFX Graph
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Unity Animation Graph
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UE4 Niagara
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UE4 Blueprints
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Vector Math
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C# Prototyping
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Shader Development
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Audacity
TOOLS
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Unity
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UE4
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Git
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Perforce (P4V Helix)
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SourceTree
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Adobe AfterEffects
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Adobe Photoshop
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Adobe Premiere
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Clip Studio Paint
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Maya
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Blender
LET'S PLAY!
FEEL FREE TO CONTACT ME FOR FUTURE WORK AND PARTNERSHIPS