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Yoshimaro Ikeguchi

Technical Artist

  • LinkedIn

Experience

 

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VFX Artist: Avatar Generations (Unity)

Navigator Games | April 2022 - Present

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  • Created VFX using Unity's Shuriken Particle System for characters, environments, combat events

  • Iterate on VFX according to art direction

  • Animate stylized flipbooks and author textures to adhere to art direction

  • Create 3D models for VFX

  • Prototype VFX shaders and scripts in C#

  • Meet deadline expectations for regular live serviced content releases

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Technical Artist: LUNA (Unity)

Vancouver Film School | October 2021 - April 2022

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  • Created all VFX assets using Unity's Shuriken Particle System and VFX Graph

  • Created all shader effects using Unity's Shader Graph and HLSL

  • Implemented VFX using Unity events

  • Implemented shader effects for particle systems, materials, and environments

  • Programmed environment VFX in C#

  • Designed and set dressed the final two levels

  • Scripted in C# to tune the colliders and the VFX to be in sync

 

 

Programmer & Level Designer: Gummy Clash (Unity)

Vancouver Film School | August 2021 - October 2021

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  • Prototyped and implemented rag doll physics

  • Programmed characters movement

  • Programmed collision events

  • Used excel to design level layouts that would be randomly selected dynamically during gameplay

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