Yoshimaro Ikeguchi
Technical Artist
Experience
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VFX Artist: Avatar Generations (Unity)
Navigator Games | April 2022 - Present
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Created VFX using Unity's Shuriken Particle System for characters, environments, combat events
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Iterate on VFX according to art direction
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Animate stylized flipbooks and author textures to adhere to art direction
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Create 3D models for VFX
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Prototype VFX shaders and scripts in C#
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Meet deadline expectations for regular live serviced content releases
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Technical Artist: LUNA (Unity)
Vancouver Film School | October 2021 - April 2022
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Created all VFX assets using Unity's Shuriken Particle System and VFX Graph
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Created all shader effects using Unity's Shader Graph and HLSL
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Implemented VFX using Unity events
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Implemented shader effects for particle systems, materials, and environments
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Programmed environment VFX in C#
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Designed and set dressed the final two levels
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Scripted in C# to tune the colliders and the VFX to be in sync
Programmer & Level Designer: Gummy Clash (Unity)
Vancouver Film School | August 2021 - October 2021
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Prototyped and implemented rag doll physics
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Programmed characters movement
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Programmed collision events
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Used excel to design level layouts that would be randomly selected dynamically during gameplay
