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GUMMY CLASH

ROLE

Programmer / Level Designer

DESCRIPTION

​​My responsibilities in developing Gummy Clash involved extensively dealing with rigid bodies and colliders. Gummy Clash was created in Unity using the Universal Render Pipeline (URP).

Being both the programmer responsible for the character's ragdoll movement and a level designer made me really consider how capable the players would be in maneuvering on a micro scale. This perspective helped flesh out the vision of clumsy gummies in a way that didn't restrict player agency on a macro scale.

ROLES

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